Multimedia

Nowadays, teachers can incorporate a variety of multimedia tools in teaching and learning. 

Multimedia is the use of different types of media (e.g., text, audio, video, and images) to present information to users. It is delivered via a computer system with special hardware and software (e.g., sound card, video adapter, speakers, microphone) or a software application that incorporates varied media (e.g., Prezi). 

in K12, the following are some of the most commonly used multimedia tools.

World Wide Web

The Web is populated with zillions of multimedia applications, including online radio stations; podcasting websites (e.g., PodBean); video-sharing platforms (e.g., YouTube.com), Web 2.0/3.0 tools (e.g., internet4classrooms); and online trainings/tutorials (e.g., Khan Academy).

Educational Software

Educational software exist in literally all subject areas and can be used for instruction, reviews, and practice. They typically incorporate different types of media; are interactive (i.e., allow students to input information and receive feedback); and are accessed online (e.g., BrainPop).

Computer-based training

It is the use of software for instructional purposes. Widely used in industrial and business organizations, it is also used in K12 (e.g., cbtcafe which offers video training for different software.

Electronic books & references

Electronic books are digital texts that are available online and include links to different sources of information, as well as  multimedia elements. 

Electronic references are online versions of encyclopedias, atlases, and dictionaries with multimedia elements (e.g., Encyclopaedia Britannica and Wikipedia).

How-to guides

How-to guides are digital texts with multimedia elements that offer step-by-step instructions on how to perform a given task (e.g., develop a Website). They are available online or on CD-ROM (e.g., Smartdraw for creating lesson plans).

Multimedia magazines

Multimedia magazines are digital magazines available on the Web. They feature  multimedia elements, provide updated news reports, and share best practices (e.g., TEACH magazine).

Online games

They are games with multimedia elements that students can play online using a computer or other device. Some are educational and others are for entertainment. 

Peruse examples of popular online games.

Virtual reality (VR)

Virtual reality is the simulation of an artificial environment in 3-D which can be explored and manipulated by users. It incorporates different multimedia elements. Some VR software requires users to wear special headgear, body suits, and gloves to experience the artificial environment. There also are a number of VR websites where users can play games or take virtual tours.

Experience a virtual tour or view examples of virtual reality games.

Teachers commonly use multimedia tools in the classroom to

  • Create instructional materials and deliver presentations
  • Focus students' attention
  • Show visuals and real-life examples
  • Address different learning styles and forms of intelligence
  • Individualize instruction
  • Allow for self-pacing
  • Promote active learning (i.e., interaction with content, peers, and the instructor)
  • Encourage nonlinear learning (i.e., branching off to different websites)
  • Review and reinforce concepts
  • Provide for practice
  • Carry out student projects (e.g., digital portfolios)

Teachers can create multimedia presentations with application software and online tools.

Microsoft PowerPoint 

It is a presentation graphics software that allows teachers and students to create customized presentations comprised of slides with multimedia elements, including narration. 

Prezi

It is an online presentation tool comprised of frames with multimedia elements. 

Google Slides

It is an online presentation tool that allows users to collaborate online and to create/edit multimedia presentations.

Emaze

It is an online presentation tool with multimedia capabilities. 

References

David Lee EdTech. (2018). How to: Quick tutorial for new Google Slides Presentation 2018. Retrieved November 24, 2020 from https://binged.it/2D3T0is

Maloy, R., Verock-O'Loughlin, R., Edwards, S., & Park Woolf, B. (2017). Transforming learning with new technologies (3rd ed.). Boston: Pearson.

Microsoft. (2018). PowerPoint for Windows training. Retrieved November 24, 2020 from https://support.office.com/en-us/article/PowerPoint-for-Windows-training-40e8c930-cb0b-40d8-82c4-bd53d3398787

Technology for teachers and students.(2016). Emaze tutorial 2016. Retrieved November 24, 2020 from https://binged.it/2QzzPQ6 

Technology for teachers and students. (2014). Prezi 2015 NEW full tutorial. Retrieved from https://www.youtube.com/watch?v=-hVaJuTYKss

Information from this post may be used provided credit is given to Dominique Charlotteaux